AI Insights · Timothy · April 2024
Top 5 Ultracasual Games on iOS in Mexico Q1 2024
Explore the performance of the top 5 ultracasual games on iOS in Mexico during the first quarter of 2024, featuring insights on downloads, revenue, and active users.
In the first quarter of 2024, the ultracasual gaming segment on iOS in Mexico showcased intriguing trends across the top 5 applications. Here’s a detailed look at their performance, based on data from Sensor Tower.
Diamond Painting ASMR Coloring from Crazy Labs experienced fluctuations in both revenue and user engagement. Weekly revenue saw a peak in mid-February, reaching around $88, and another significant rise in mid-March to approximately $81. Downloads decreased from 700 in the first week of January to 194 at the beginning of March, before slightly rebounding to 400 by the end of the quarter. Active users mirrored this trend, starting at 1.3K in early January and dropping to 498 in early March, then climbing back up to 804 by the end of March.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. had a stable revenue pattern, with weekly earnings ranging from $25 to $55. The app saw a notable increase in downloads towards the end of the quarter, peaking at 103 in the final week of March. Active users followed a similar trend, starting at 137 in early January, dipping to 70 in mid-February, and then rising to 126 by the end of March.
Draw it from Kwalee Ltd showed a steady download pattern, with significant peaks in early March, reaching 5.3K. Revenue varied, peaking at around $71 in the first week of January and seeing a secondary peak of $52 in early March. Active users demonstrated strong engagement, with numbers reaching up to 10.6K in mid-March.
World of Slime Simulator Games by Solid Apps INC had modest revenue and download figures. Revenue remained fairly consistent, ranging from $24 to $47 weekly. Downloads were low, peaking at 72 in late January and 71 in late February. Active users ranged from 59 to 131 throughout the quarter, indicating steady but limited engagement.
Fill The Fridge! from Rollic Games saw substantial fluctuations in downloads and active users. Downloads peaked at 6.2K in the first week of January and notably dipped to 150 in early March, before rising again to 1.1K by the end of the quarter. Active users started strong at 16K in early January, dropped significantly to 3.4K by mid-March, and then slightly recovered to 4.9K by the end of the quarter. Revenue saw a peak in early January at around $64 and fluctuated throughout the quarter, ending at approximately $24 in the final week of March.
For more detailed insights and data, visit Sensor Tower.